The nightmarish Synth enemies are particularly impressive, with painstakingly detailed cybernetic innards that, again, represent Bethesda's penchant for authenticity.įallout 4 takes a page from Bioware's book, granting the main character a voice and improving the cinematic feel conversations have by way of dynamic camera angles. Even the most outlandish guns like the trash-blasting Junk Jet or various futuristic laser weapons could be believable real-world prototypes, albeit reproduced in 3D.īethesda's impressive attention to detail extends to the game's electric cast of characters and creatures. There's an unbeatable level of authenticity in the game's makeshift, improvised weaponry. Speaking of immersion, Fallout 4 has some of the most intricately detailed weapons and enemies I've seen - the art team at Bethesda HQ have thoroughly outdone themselves. However, I tend to turn Fallout 4's radio off and enjoy the grim melancholy of the wasteland's immersive bespoke soundtrack.īethesda manages to inject some impressive nuclear majesty into the Commonwealth wasteland The Pip-Boy radio features some fan favourites from Fallout 3 and New Vegas, in addition to dozens of fresh tracks to complement the series' retro-futurism. Bethesda manages to inject some impressive nuclear majesty into the Commonwealth wasteland, by way of gorgeous lighting effects, dynamic weather and some industry-leading art direction.
Still, this isn't to say Fallout 4 looks bad, not by any means. It depends on whether you'd prefer a prettier game or a more interactive one. Fallout 4's visuals take a hit because of the sheer complexity and density of fully interactive 3D objects each area is crammed with I'm sure Bethesda could reach higher if they wanted to, but therein lies the trade-off.
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While I'd say The Witcher 3 would destroy Fallout 4 in a contest based on pure visuals, The Witcher 3's environs are completely static, more akin to a movie set. As a result, few games are as immersive as Bethesda-brand RPGs, which speak to the game's instant popularity.
After all, you can interact with most objects in some way, whether they're kitchen utensils, containers or the visceral debris from an exploded skull, all are fully-realized objects in Fallout 4 (like Fallout 3, Oblivion and Skyrim before it). Frankly, I think there's some fair criticism to be made, but at the same time, a game as vast as Fallout 4 is likely to have the odd muddy texture or poorly detailed object. Despite being a new-gen only title, there have been a fair few comments about the graphics looking dated. There was some dissent about Fallout 4's visuals after its initial reveal. Fallout 4 uses a newer version of Bethesda's in-house Creation Engine, based on Gamebyro and originally built for Skyrim.įallout 4 promised to improve on the first person shooter elements introduced in Fallout 3, while delivering a familiar and epic 100+ hour nuclear survival role-playing fantasy.įinding vibrancy in decay Setting and Presentation
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Fallout 3 continued the spirit of the series atop the Gamebryo engine, used for Bethesda's smash-hit RPG Oblivion. Bethesda's first foray with the franchise was Fallout 3, back on the Xbox 360 and PC. Bethesda - famed for The Elder Scrolls RPG series - picked up the franchise from Interplay Entertainment. In typical WRPG fashion, you engage in quests, make story-altering decisions and design your character's stats and gameplay style.
The Fallout series began life as an isometric RPG back in the 90s and was lauded for its open-endedness and player freedom. After being cryogenically frozen, you emerge from the Vault over 200 years later to discover a Boston completely flattened by nuclear war, littered with violent raiders, radioactive mutants and struggling survivors. At the beginning of the game, you escape from a nuclear blast into one of the franchise's signature vaults - purpose built fallout shelters constructed by Vault-Tec. As mentioned, Fallout 4 is a role-playing game with heavy first-person shooter elements, set in a post-apocalyptic future.